I am an Electronics engineer, interested in Internet on things, Embedded systems & Web development
Involving with latest technologies is great
Design web applications. Intrested in Artificial Intelligence, Machine Learning, Business, and anything that makes this world a better place.
Building a Distributed, Fault-tolerant scheduler with Go and Redis.
The aim is to build a distributed scheduler that can handle thousands of jobs in a small time frame. It uses Go-routines for concurrency. They are lightweight. You can spin up thousands of Go-routines for processing the jobs. Due to their very small initial stack, memory consumption is less.
Building a real-time online multiplayer game with Unity and Go lang.
I have built server-side apps using Go. I wanted to learn how to build cool games using Unity. This is my first attempt at building a game in Unity and building a game server. Ever. In this blog, we will go through the steps to build a real-time online multiplayer game.
Co-Built a dynamic event handler with Spring SPEL that allowed the system to save users' business event attributes to datastore. The evnent handler could be configured with a REST API
Prior to this change, the handlers were written in java, and entire system deployment was necessary incase the handler was to be changed.
A member of a hackathon team(2nd prize) that built a platform for betting on online multiplayer games like Rummy and PUBG.
The live feed of the game was available to the punter.
Built a distributed, fault-tolerant job scheduler, which other services could use to schedule jobs.
A member of a team that built an event-driven system used for driving marketing and player retention campaigns.
This system was also used to send out SMS, Emails and other online communication zones. Campaigns with A/B could be configured with complex rules.